Today, I worked on some little touches that make the experience more fluid. First off, while its very subtle, we now have a gradient background
This week so far, I went ahead and added the basic material editor system into place. So that means its time for our second development
This week, Dan and I spent about 10 hours trying to fix a bug in MonoGame that caused Dan to be unable to build the
Today I worked on some of the less visual aspects of the engine. So far the editor has been working with AbstractData nodes. These nodes
Last time around we used particles to give the feeling of movement. That works well, but it uses a lot of particles and over time
Today we had a meeting on Google Hangouts to discuss the art and story direction of the game. We have come away with various tasks
So the last few days, I have been working on a variety of important features. As a level editor, its always important that art be
Since I first started programming, particle systems have always been one of my favorite things to write. In the 10 years since that is still
Besides fixing a bunch of bugs, today I brought back in the Selection Box, Wireframe mode, and even show draw order when drawing bounding boxes.
So some of the features I’ve been talking about haven’t been very easy to visualize with just pictures. So I figured it was time for