Category Archives: Games

Video games we have created.

Compactor – Ludum Dare #32

The results are finally in!  Compactor did pretty well overall!  The theme this year was “An Unconventional Weapon” and so we decided to go with the Compactor idea.  We re-did the art and re-wrote the code from scratch.  One of … Continue reading

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Game Jam – Ludum Dare

During my last trip out to GDC, I met some awesome indie developers.  One of them was a developer from the Starbound team, one of my favorite indie games.  I also met the team from Plants Vs Zombies who was … Continue reading

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Solar Strike – August Progress

So after a nice summer vacation, we’re getting back to work on all of the games!  Yes, lack of focus can be a problem, but it’s all in good fun right?  This week I’ve upgraded to the latest Unity3D and … Continue reading

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Strikers Progress Report

So some time has past since updates!  Things got really busy.  I spent some time teaching a Video game design course @ university, so that slowed things down a bit.  But now that’s all taken care of, I can get … Continue reading

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Planets and Achievements

So this week Dan worked on a new unity (CG) shader and a much more impressive planet.  We added a Billboarded halo to the planet to give it an atmospheric feel without the need of painfully slow deferred rendering or … Continue reading

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Post Demo Improvements

The demo went well, the game plays well, and looks pretty good, lots of bugs still of course. So this weekend, we worked on a full inventory system visual redesign.  While the window doesn’t move yet, it is ready to … Continue reading

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Final push for a demo!

So it’s been a while since I updated the site.  But rest assured we’ve been hard at work. The final push is underway this week.  The game now has Quests, States, Game flow, a boss, enemy spawners, waves of enemies, … Continue reading

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Blaster – New Items and UI

So for the past few weeks I’ve been working on the inventory system as well as importing all the new objects that Dan has been creating.  While I can’t drag and drop yet, I can at least change the current … Continue reading

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Blaster – Pathing, Ai, and Art

  This week, I added a new path building system where middle click will extend the path following ramps and edges up to five blocks away. This makes for really quick path creation which felt really cumbersome before. The AI … Continue reading

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Blaster – Paths

This weekend I cleaned up the code a little bit more, I made the block weapons auto generated.  This way every time a new block is added, I can easily make a new launcher and projectile for it.  It was … Continue reading

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