After some amount of work, I finally have model loading working.. ish. I’m using the 2013.3 version of the FBX model loader with a nice
Category: Games
Video games we have created.
So this week, I worked on all the fun WPF features that .Net 4.5 provides. I’ve added a few nice tabs for editing the project
So the side track took longer than expected, and in the end, we didn’t particularly like the result. As such, I started a new engine
So this post is going to be a bit more technical. I’ll go into some new features and ideas I’ve been having. The editor is
So this month, I’ve been working on the Game Editor. Some major milestones have been hit. Working: Create, Load, Save Projects. Ability to create custom
Some recent news, we have decided to rename the game a little bit, instead of being Crown of Kismet, it’s now going to be Throne
We have finally settled on a name, and have begun working on our newest game design. Please keep up with us as this will be