The results are finally in! Compactor did pretty well overall! The theme this year was “An Unconventional Weapon” and so we decided to go with
Author: Mark
During my last trip out to GDC, I met some awesome indie developers. One of them was a developer from the Starbound team, one of
So after a nice summer vacation, we’re getting back to work on all of the games! Yes, lack of focus can be a problem, but
So some time has past since updates! Things got really busy. I spent some time teaching a Video game design course @ university, so that
So this week Dan worked on a new unity (CG) shader and a much more impressive planet. We added a Billboarded halo to the planet
The demo went well, the game plays well, and looks pretty good, lots of bugs still of course. So this weekend, we worked on a
So it’s been a while since I updated the site. But rest assured we’ve been hard at work. The final push is underway this week.
So for the past few weeks I’ve been working on the inventory system as well as importing all the new objects that Dan has been
This week, I added a new path building system where middle click will extend the path following ramps and edges up to five blocks
This weekend I cleaned up the code a little bit more, I made the block weapons auto generated. This way every time a new block