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Author: Mark

Lead Software and Graphics Developer.
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Games

Unity Blaster – Intermediate

November 3, 2013November 3, 2013 Mark

So this weekend work continues on the Blaster Project.  Dan has made some new art for explosions and blocks.  We’ve cleaned up a lot of

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Games

Unity Blaster – The Basics

October 23, 2013October 24, 2013 Mark

We will be taking a quick break from our own engine to try out Unity3d!  In an effort to learn how the unity engine works,

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Games Spectre Level Editor

Spectre Editor – Texture Cubes

September 24, 2013October 24, 2013 Mark

For the past two weeks I’ve been working on getting skybox support working.  This has required quite a bit of work, but its finally starting

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Games Spectre Level Editor

Spectre Editor – Color pickers

September 15, 2013October 24, 2013 Mark

Today I focused on fixing up the color picker. I ended up going with http://www.codeproject.com/Articles/406126/WPF-ColorPicker-and-BrushEditor.  I did have to make some modifications to get it working

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Games

Spectre Editor – First pass Scripting

August 29, 2013October 24, 2013 Mark

As with most games, it helps to be able to set up complex levels using various scripts.  Most editors have something like this.  So this

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Games

Spectre Editor – New Models, New views

August 22, 2013October 24, 2013 Mark

This week I’ve been working on cleaning up the library panel.  I’ve changed it so that It can compare what is in the library vs

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Games Spectre Level Editor

Spectre Editor – Stability, IFL, Improved FBX

August 16, 2013October 24, 2013 Mark

Today I worked a little bit on the stability of the multi-threaded setup.  There were a few race conditions between the event system and the

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Games Spectre Level Editor

Spectre Editor – Minor GUI Updates

August 15, 2013October 24, 2013 Mark

This week, I worked on fixing up the GUI experience. Now, the World Nodes and linked with the visual nodes in both directions.  So you

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Games Spectre Level Editor

Spectre Editor – Manipulators – Transitions – Multi-Scene Support

August 1, 2013October 24, 2013 Mark

This week, I worked hard on fixing our multi-scene support.  At first, I had planned to have a separate window for every scene, its own

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Games Spectre Level Editor

Spectre Editor – Movement and Reskinning

July 27, 2013October 24, 2013 Mark

This week Dan and I worked on the look and feel of the editor.  Dan created some nice new assets for editing and placing objects

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