So this weekend work continues on the Blaster Project. Dan has made some new art for explosions and blocks. We’ve cleaned up a lot of
Author: Mark
We will be taking a quick break from our own engine to try out Unity3d! In an effort to learn how the unity engine works,
For the past two weeks I’ve been working on getting skybox support working. This has required quite a bit of work, but its finally starting
Today I focused on fixing up the color picker. I ended up going with http://www.codeproject.com/Articles/406126/WPF-ColorPicker-and-BrushEditor. I did have to make some modifications to get it working
As with most games, it helps to be able to set up complex levels using various scripts. Most editors have something like this. So this
This week I’ve been working on cleaning up the library panel. I’ve changed it so that It can compare what is in the library vs
Today I worked a little bit on the stability of the multi-threaded setup. There were a few race conditions between the event system and the
This week, I worked on fixing up the GUI experience. Now, the World Nodes and linked with the visual nodes in both directions. So you
This week, I worked hard on fixing our multi-scene support. At first, I had planned to have a separate window for every scene, its own
This week Dan and I worked on the look and feel of the editor. Dan created some nice new assets for editing and placing objects