Spectre Editor – Movement and Reskinning

This week Dan and I worked on the look and feel of the editor.  Dan created some nice new assets for editing and placing objects while I hooked in the code to make it act as you would expect.  Overall we are trying to mimic the feel of 3dsmax while adding our own little ease of use to it.  While I was working on making the code play nice, and fixing all the things that were still yet missing, Dan took to playing around with WPF and managed to change the skin of our app to something a little more professional looking.

Still working to get multiple scenes capable of loading, but it will require some re-writing of the organization system. Should have it ready by next week! Hopefully with a video as well.


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