For the past two weeks I’ve been working on getting skybox support working. This has required quite a bit of work, but its finally starting
Category: Spectre Level Editor
Today I focused on fixing up the color picker. I ended up going with http://www.codeproject.com/Articles/406126/WPF-ColorPicker-and-BrushEditor. I did have to make some modifications to get it working
Today I worked a little bit on the stability of the multi-threaded setup. There were a few race conditions between the event system and the
This week, I worked on fixing up the GUI experience. Now, the World Nodes and linked with the visual nodes in both directions. So you
This week, I worked hard on fixing our multi-scene support. At first, I had planned to have a separate window for every scene, its own
This week Dan and I worked on the look and feel of the editor. Dan created some nice new assets for editing and placing objects
Today, I worked on some little touches that make the experience more fluid. First off, while its very subtle, we now have a gradient background
This week so far, I went ahead and added the basic material editor system into place. So that means its time for our second development
This week, Dan and I spent about 10 hours trying to fix a bug in MonoGame that caused Dan to be unable to build the
Today I worked on some of the less visual aspects of the engine. So far the editor has been working with AbstractData nodes. These nodes