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Category: Spectre Level Editor

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Games Spectre Level Editor

Spectre Editor – Texture Cubes

September 24, 2013October 24, 2013 Mark

For the past two weeks I’ve been working on getting skybox support working.  This has required quite a bit of work, but its finally starting

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Games Spectre Level Editor

Spectre Editor – Color pickers

September 15, 2013October 24, 2013 Mark

Today I focused on fixing up the color picker. I ended up going with http://www.codeproject.com/Articles/406126/WPF-ColorPicker-and-BrushEditor.  I did have to make some modifications to get it working

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Games Spectre Level Editor

Spectre Editor – Stability, IFL, Improved FBX

August 16, 2013October 24, 2013 Mark

Today I worked a little bit on the stability of the multi-threaded setup.  There were a few race conditions between the event system and the

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Games Spectre Level Editor

Spectre Editor – Minor GUI Updates

August 15, 2013October 24, 2013 Mark

This week, I worked on fixing up the GUI experience. Now, the World Nodes and linked with the visual nodes in both directions.  So you

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Games Spectre Level Editor

Spectre Editor – Manipulators – Transitions – Multi-Scene Support

August 1, 2013October 24, 2013 Mark

This week, I worked hard on fixing our multi-scene support.  At first, I had planned to have a separate window for every scene, its own

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Games Spectre Level Editor

Spectre Editor – Movement and Reskinning

July 27, 2013October 24, 2013 Mark

This week Dan and I worked on the look and feel of the editor.  Dan created some nice new assets for editing and placing objects

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Games Spectre Level Editor

Spectre Editor – Icons and Backgrounds

July 16, 2013October 24, 2013 Mark

Today, I worked on some little touches that make the experience more fluid.  First off, while its very subtle, we now have a gradient background

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Games Spectre Level Editor

Spectre Editor – Editing Materials

July 11, 2013October 24, 2013 Mark

This week so far, I went ahead and added the basic material editor system into place.  So that means its time for our second development

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Games Spectre Level Editor

Spectre Editor – Working with Multi-Selections

July 9, 2013October 24, 2013 Mark

This week, Dan and I spent about 10 hours trying to fix a bug in MonoGame that caused Dan to be unable to build the

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Games Spectre Level Editor

Spectre Engine and Editor – DataTransfer

July 3, 2013October 24, 2013 Mark

Today I worked on some of the less visual aspects of the engine.  So far the editor has been working with AbstractData nodes. These nodes

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