Last time around we used particles to give the feeling of movement. That works well, but it uses a lot of particles and over time
Category: Spectre Level Editor
Today we had a meeting on Google Hangouts to discuss the art and story direction of the game. We have come away with various tasks
So the last few days, I have been working on a variety of important features. As a level editor, its always important that art be
Since I first started programming, particle systems have always been one of my favorite things to write. In the 10 years since that is still
Besides fixing a bunch of bugs, today I brought back in the Selection Box, Wireframe mode, and even show draw order when drawing bounding boxes.
So some of the features I’ve been talking about haven’t been very easy to visualize with just pictures. So I figured it was time for
After some amount of work, I finally have model loading working.. ish. I’m using the 2013.3 version of the FBX model loader with a nice
So this week, I worked on all the fun WPF features that .Net 4.5 provides. I’ve added a few nice tabs for editing the project
So the side track took longer than expected, and in the end, we didn’t particularly like the result. As such, I started a new engine