Category Archives: Spectre Level Editor

Spectre Engine – Tracers and Shaders

Last time around we used particles to give the feeling of movement. That works well, but it uses a lot of particles and over time that can overwhelm the player in a sea of particles.  This time around I decided … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Level Loading

Today we had a meeting on Google Hangouts to discuss the art and story direction of the game.  We have come away with various tasks and a better idea on where we should go next.  After trying to demo the … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Blue Fox Models, Auto Complete, RelativePaths