Category Archives: Spectre Level Editor

Spectre Engine – Tracers and Shaders

Last time around we used particles to give the feeling of movement. That works well, but it uses a lot of particles and over time that can overwhelm the player in a sea of particles.  This time around I decided … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Level Loading

Today we had a meeting on Google Hangouts to discuss the art and story direction of the game.  We have come away with various tasks and a better idea on where we should go next.  After trying to demo the … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Blue Fox Models, Auto Complete, RelativePaths

So the last few days, I have been working on a variety of important features.  As a level editor, its always important that art be easily re-usable across many different working environments.  For example, lets say that on my computer … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Particles!

Since I first started programming, particle systems have always been one of my favorite things to write.  In the 10 years since that is still true, and I have written so many of them.  Today I ported the particle system … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Selection Boxes, Wireframes, Draw Order

Besides fixing a bunch of bugs, today I brought back in the Selection Box, Wireframe mode,  and even show draw order when drawing bounding boxes.  The approach I’ve taken toward this engine’s design is still holding up to actual use! … Continue reading

Posted in Games, Spectre Level Editor

Spectre Editor – Alpha Video 1

So some of the features I’ve been talking about haven’t been very easy to visualize with just pictures.  So I figured it was time for a little video of it all in action.  Mind you I only have the basics … Continue reading

Posted in Games, Spectre Level Editor

Model Loading Spectres

After some amount of work, I finally have model loading working.. ish.  I’m using the 2013.3 version of the FBX model loader with a nice little wrapper I wrote to get the interesting data from C#.  Sadly the model only seems … Continue reading

Posted in Games, Spectre Level Editor

WPF Trees and Tabs

So this week, I worked on all the fun WPF features that .Net 4.5 provides.  I’ve added a few nice tabs for editing the project data details.  Project Data can be seen, edited, drag & dropped, parented, and controlled from … Continue reading

Posted in Games, Spectre Level Editor

Back To Level Editing

So the side track took longer than expected, and in the end, we didn’t particularly like the result.  As such, I started a new engine that is based on the previous engine.  The new engine adds a nice new state … Continue reading

Posted in Games, Spectre Level Editor