Spectre Editor – Stability, IFL, Improved FBX

Today I worked a little bit on the stability of the multi-threaded setup.  There were a few race conditions between the event system and the renderer which were causing crashes, those have been ironed out now.  I also improved our ability to find and detect textures as well as support adding for Image File Lists.  I also took this time to import some of the old art assets from the original Contour game.  As I added them, I realized some of the FBX import code was broken.  Its all working nicely now =) Here is a picture of some of the old art scattered into the world. We definitely need to fix up these models and of course export them using the new exporter pipeline.



Related Posts