So it’s been a while since I updated the site. But rest assured we’ve been hard at work. The final push is underway this week. The game now has Quests, States, Game flow, a boss, enemy spawners, waves of enemies, path finding, full inventory with drag drop, interactive objects, item pickups, power cells, defense turrets, weapon tracking, weapon charging, pulse grenades, regenerating blocks, HP Bars, and a very helpful ship that just needs to recharge before helping you with the boss. As well as countless new objects all with amazingly simple placement mechanics. Interactive objects include the gun rack ( which now gives you the pulse rifle), crates, and monitor screens to activate and deactivate turrets. The game also now features enhanced AI as well. And finally my latest change, Good guys have blue lasers, and bad guys have red lasers..
The game is short, but its just meant to be a demo, overall there is about 10 minutes of play time. We build a small level to facilitate the game play, but the rest of the work this week will be tweaks and polishing. Followed by a power point write up, and finally releasing the game demo as open source. I think we’re settled on releasing the code as BSD ( fully open ) and the art as CC-BY-NC 3.0 (Creative Commons, By Attribution, Non-Commercial), but we’ll see after we have a chance to do some more research on the subject. I’ll have both a video game, as well an actual link to the playable game sometime this week or next week. In the mean time here is a picture from the sky, cheats are enabled now too, flying is totally awesome.