This weekend I cleaned up the code a little bit more, I made the block weapons auto generated. This way every time a new block is added, I can easily make a new launcher and projectile for it. It was a little difficult to make paths, so I added a middle click button that will fire a ray forward and place a block along the path. This will make level generation easier. In game I will likely put a large cool down on this feature so it can’t be abused. I also added a basic AI which is so bad that I didn’t even put much focus on it in the video. I’ll be cleaning that up soon and then setting up the rest of the game play mechanics.