So this week Dan worked on a new unity (CG) shader and a much more impressive planet. We added a Billboarded halo to the planet to give it an atmospheric feel without the need of painfully slow deferred rendering or Render to texture planes. The effect is very convincing:
At the same time, I was working on a new Achievement system. The concept is pretty much the same as the quest system, the only difference is that the display requires some fanciness for no reason. Its actually quite fun to see, I forgot I made an achievement for using the cheat buttons.. and then when I cheated the achievement popped up on me and I laughed a bit:
If you would like to try the pre-alpha it is now playable @